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Classes & Ascendancies

A class sets where you start on the passive tree and which two Ascendancies you can choose. Every class can use every skill. Plan a build in the passive tree planner.

Warrior

Fights up close, hits all around and shrugs off blows in heavy armour.

Starts in: Strength
Starts with: Hand Axe and Hatchet Swing

Plan a Warrior

Ironwarden

Armour, guarding and punishing hits taken.

Iron Hide

  • 40% increased Armour
  • +60 to Armour

Shield Wall

  • 15% chance to block a hit entirely

Spiked Plate

  • When hit, deal 30% of your Armour as physical damage around you

Stand Fast

  • +60 to maximum Life
  • 5% chance to block a hit entirely

Bulwark

  • 15% increased Armour
  • +12% to Fire Resistance
  • +12% to Cold Resistance
  • +12% to Lightning Resistance

Forged Hex

  • Spells gain 5% of your Armour as added physical damage

Sparking Rivets

  • 30% increased Lightning Damage
  • 8% increased Cooldown Recovery

Barbed Volley

  • +1 projectiles

Bloodreaver

Life drain, rage and damage when hurt.

Red Thirst

  • 3% of hit damage comes back as Life

Battle Rage

  • Each kill builds 2% more damage, which fades if you stop killing

Last Stand

  • 40% more damage while below half Life

Gorge

  • +6 Life on kill

Open Veins

  • Physical hits have a 25% chance to bleed, and bleeds stack

Blood Hex

  • 35% increased Spell Damage
  • +2 Life on kill

Cold Blood

  • Cold hits have a 10% chance to freeze

Scarlet Ward

  • +40 to Energy Shield
  • +5 Energy Shield on kill

Archer

Keeps moving and shoots from range, dodging hits instead of taking them.

Starts in: Dexterity
Starts with: Short Bow and Flick Arrow

Plan a Archer

Windrunner

Movement speed and extra projectiles.

Fleet

  • 20% increased Movement Speed

Split Shot

  • +1 projectiles

Through and Through

  • Projectiles pass through 2 more foes

Chase Down

  • 25% increased Movement Speed for a moment after a kill

Quick Hands

  • 15% increased Cooldown Recovery
  • 10% increased Projectile Damage

Gale Wall

  • 10% chance to block a hit entirely

Spark Trail

  • Fire hits have a 20% chance to burn
  • 15% increased Fire Damage

Wind Eater

  • +4 Life on kill
  • Regenerate 2 Life per second

Thornstalker

Traps, area denial and stacking bleed.

Snare Line

  • Now and then, drop a thorn trap that bursts for 40% of your maximum Life

Deep Thorns

  • Physical hits have a 30% chance to bleed, and bleeds stack

Bramble Field

  • 20% larger areas and swings
  • 15% increased Area Damage

Serrated

  • Bleeds deal 50% more damage

Patient Hunter

  • 30% increased Physical Damage

Witch Thorn

  • Fire hits have a 20% chance to burn
  • 15% increased Spell Damage

Rimed Thorn

  • Cold hits have a 8% chance to freeze
  • 15% increased Cold Damage

Ironbark

  • When hit, deal 20% of your Armour as physical damage around you
  • 15% increased Armour

Mage

Casts fire, frost and lightning across the field, but falls fast if caught.

Starts in: Intelligence
Starts with: Twig Wand and Ember Dart

Plan a Mage

Emberwright

Fire, burning ground and explosions.

Kindled

  • 35% increased Fire Damage

Scorched Earth

  • Slain foes leave burning ground that deals 25% of their Life per second

Cinder Blast

  • Slain foes explode for 20% of their Life

Wildfire

  • Fire hits have a 30% chance to burn

Molten Core

  • 20% larger areas and swings
  • 20% increased Area Damage

Ember Mail

  • 30% increased Armour
  • +40 to maximum Life

Hearth Blade

  • 40% increased Melee Damage

Ash Drinker

  • 2% of hit damage comes back as Life

Frostseer

Cold, energy shield and freezing.

Deep Winter

  • 35% increased Cold Damage

Flash Freeze

  • Cold hits have a 15% chance to freeze

Rime Shell

  • 30% increased Energy Shield
  • +30 to Energy Shield

Still Water

  • 40% faster Energy Shield recharge
  • +4 Energy Shield on kill

Hoarfrost

  • Freezes last 60% longer
  • 15% increased Cold Damage

Glass Blade

  • Melee hits on frozen foes shatter them for 30% of their Life

Frost Arrow

  • 30% increased Projectile Damage
  • Projectiles pass through 1 more foes

Winter Stride

  • 20% increased Movement Speed for a moment after a kill
  • 8% increased Movement Speed