Your skills cast themselves as soon as they're ready. Any class can use any skill, and a character has 5 slots, shared by offensive and defensive skills. Light skills cost no mana, medium skills cost a little, and heavy skills cost the most and hit the hardest. Skills are bought with gold in the Skill panel. Distances are in game pixels, and a hero stands about 32 tall.
Strength skills
Hatchet Swing
Light · Strength
A quick chop at the nearest foe and anything beside it.
- Damage
- 9-13 physical (Lv 10: 24-35 physical)
- Cooldown
- 0.6 s
- Mana
- None
- Price
- 60 gold
- Swings a 110° arc, reach 34
- Needs a melee weapon
Attack, Melee, Physical
Quick Nick
Light · Strength
A short, fast cut at whatever stands closest.
- Damage
- 6-9 physical (Lv 10: 16-24 physical)
- Cooldown
- 0.4 s
- Mana
- None
- Price
- 60 gold
- Swings a 70° arc, reach 30
- Needs a melee weapon
Attack, Melee, Physical
Cinder Chop
Light · Strength
A slow chop with a burning edge.
- Damage
- 11-16 fire (Lv 10: 29-43 fire)
- Cooldown
- 0.7 s
- Mana
- None
- Price
- 60 gold
- Swings a 120° arc, reach 34
- Needs a melee weapon
Attack, Melee, Fire
Whirl
Medium · Strength
Spin once, striking all around.
- Damage
- 12-18 physical (Lv 10: 32-48 physical)
- Cooldown
- 1.5 s
- Mana
- 4 (Lv 10: 6)
- Price
- 180 gold
- Hits all around you, reach 38
- Needs a melee weapon
Attack, Melee, Area, Physical
Hurled Hatchet
Medium · Strength
Throw a spinning hatchet through a line of foes.
- Damage
- 14-20 physical (Lv 10: 37-53 physical)
- Cooldown
- 1.4 s
- Mana
- 3 (Lv 10: 5)
- Price
- 180 gold
- Fires 1 projectile
- Passes through 2 foes
- Needs a melee weapon
Attack, Projectile, Physical
Ground Stamp
Medium · Strength
Stamp hard and shove back everything close.
- Damage
- 14-20 physical (Lv 10: 37-53 physical)
- Cooldown
- 1.8 s
- Mana
- 4 (Lv 10: 6)
- Price
- 180 gold
- Radius 46 around you
- Knocks foes back 14
- Needs a melee weapon
Attack, Area, Physical
Earthsplitter
Heavy · Strength
Crack the ground open around you, flinging foes back.
- Damage
- 36-54 physical (Lv 10: 96-144 physical)
- Cooldown
- 5 s
- Mana
- 14 (Lv 10: 21)
- Price
- 450 gold
- Radius 64 around you
- Knocks foes back 18
- Needs a melee weapon
Attack, Area, Physical
Giant's Maul
Heavy · Strength
A great phantom maul falls on the nearest foe.
- Damage
- 42-60 physical (Lv 10: 112-160 physical)
- Cooldown
- 4.5 s
- Mana
- 13 (Lv 10: 20)
- Price
- 450 gold
- Radius 40 at the target
- Knocks foes back 8
- Needs a melee weapon
Attack, Area, Physical
Magma Rift
Heavy · Strength
Split the ground at your feet. It burns everything on it for 3 seconds.
- Damage
- 9-14 fire (Lv 10: 24-37 fire)
- Cooldown
- 6 s
- Mana
- 15 (Lv 10: 23)
- Price
- 450 gold
- Radius 52 around you
- Stays for 3 s, hitting every 0.5 s
- Needs a melee weapon
Attack, Area, Duration, Fire
Dexterity skills
Flick Arrow
Light · Dexterity
A fast, light arrow.
- Damage
- 5-8 physical (Lv 10: 13-21 physical)
- Cooldown
- 0.35 s
- Mana
- None
- Price
- 60 gold
- Fires 1 projectile
- Needs a bow
Attack, Projectile, Physical
Pin Shot
Light · Dexterity
A hard, straight arrow that passes through one foe.
- Damage
- 8-12 physical (Lv 10: 21-32 physical)
- Cooldown
- 0.55 s
- Mana
- None
- Price
- 60 gold
- Fires 1 projectile
- Passes through 1 foe
- Needs a bow
Attack, Projectile, Physical
Rime Arrow
Light · Dexterity
An arrow tipped with frost.
- Damage
- 7-10 cold (Lv 10: 19-27 cold)
- Cooldown
- 0.5 s
- Mana
- None
- Price
- 60 gold
- Fires 1 projectile
- Needs a bow
Attack, Projectile, Cold
Thorn Volley
Medium · Dexterity
A fan of thorns that each pass through one foe.
- Damage
- 9-14 physical (Lv 10: 24-37 physical)
- Cooldown
- 1.6 s
- Mana
- 4 (Lv 10: 6)
- Price
- 180 gold
- Fires 5 projectiles in a 50° fan
- Passes through 1 foe
- Needs a bow
Attack, Projectile, Physical
Forked Spark
Medium · Dexterity
A charged arrow that leaps on to two more foes.
- Damage
- 12-18 lightning (Lv 10: 32-48 lightning)
- Cooldown
- 1.5 s
- Mana
- 4 (Lv 10: 6)
- Price
- 180 gold
- Fires 1 projectile
- Leaps to 2 more foes
- Needs a bow
Attack, Projectile, Lightning
Arrow Hail
Medium · Dexterity
Loose a handful into the sky. They come down on the nearest foe.
- Damage
- 13-19 physical (Lv 10: 35-51 physical)
- Cooldown
- 1.9 s
- Mana
- 5 (Lv 10: 8)
- Price
- 180 gold
- Radius 36 at the target
- Needs a bow
Attack, Area, Physical
Storm Arrow
Heavy · Dexterity
A crackling arrow that tears through a whole line of foes.
- Damage
- 30-46 lightning (Lv 10: 80-122 lightning)
- Cooldown
- 4 s
- Mana
- 12 (Lv 10: 18)
- Price
- 450 gold
- Fires 1 projectile
- Passes through 6 foes
- Needs a bow
Attack, Projectile, Lightning
Wildfire Fan
Heavy · Dexterity
Seven burning arrows in a wide fan.
- Damage
- 18-26 fire (Lv 10: 48-69 fire)
- Cooldown
- 4.5 s
- Mana
- 13 (Lv 10: 20)
- Price
- 450 gold
- Fires 7 projectiles in a 70° fan
- Passes through 1 foe
- Needs a bow
Attack, Projectile, Fire
Briar Field
Heavy · Dexterity
Briars tear up under the nearest foe and cut all who stay for 3 seconds.
- Damage
- 10-15 physical (Lv 10: 27-40 physical)
- Cooldown
- 6 s
- Mana
- 14 (Lv 10: 21)
- Price
- 450 gold
- Radius 44 at the target
- Stays for 3 s, hitting every 0.5 s
- Needs a bow
Attack, Area, Duration, Physical
Intelligence skills
Ember Dart
Light · Intelligence
A flick of flame at the nearest foe.
- Damage
- 7-11 fire (Lv 10: 19-29 fire)
- Cooldown
- 0.45 s
- Mana
- None
- Price
- 60 gold
Spell, Projectile, Fire
Frost Needle
Light · Intelligence
One fast sliver of ice.
- Damage
- 6-10 cold (Lv 10: 16-27 cold)
- Cooldown
- 0.5 s
- Mana
- None
- Price
- 60 gold
Spell, Projectile, Cold
Arc Flick
Light · Intelligence
A spark that jumps on to one more foe.
- Damage
- 7-11 lightning (Lv 10: 19-29 lightning)
- Cooldown
- 0.55 s
- Mana
- None
- Price
- 60 gold
- Fires 1 projectile
- Leaps to 1 more foe
Spell, Projectile, Lightning
Frost Shards
Medium · Intelligence
Three slivers of ice.
- Damage
- 8-12 cold (Lv 10: 21-32 cold)
- Cooldown
- 1.3 s
- Mana
- 3 (Lv 10: 5)
- Price
- 180 gold
- Fires 3 projectiles in a 30° fan
Spell, Projectile, Cold
Cinder Burst
Medium · Intelligence
The air bursts into flame around the nearest foe.
- Damage
- 12-18 fire (Lv 10: 32-48 fire)
- Cooldown
- 1.6 s
- Mana
- 4 (Lv 10: 6)
- Price
- 180 gold
Spell, Area, Fire
Flame Ring
Medium · Intelligence
A ring of fire rolls out from you.
- Damage
- 14-20 fire (Lv 10: 37-53 fire)
- Cooldown
- 1.9 s
- Mana
- 5 (Lv 10: 8)
- Price
- 180 gold
- Radius 54 around you
- Knocks foes back 6
Spell, Area, Fire
Thunderclap
Heavy · Intelligence
Call a bolt down onto the nearest foe; it bursts over everything close by.
- Damage
- 38-56 lightning (Lv 10: 101-149 lightning)
- Cooldown
- 5 s
- Mana
- 15 (Lv 10: 23)
- Price
- 450 gold
Spell, Area, Lightning
Falling Star
Heavy · Intelligence
Pull a star down onto the nearest foe.
- Damage
- 46-66 fire (Lv 10: 122-176 fire)
- Cooldown
- 5.5 s
- Mana
- 16 (Lv 10: 24)
- Price
- 450 gold
- Radius 54 at the target
- Knocks foes back 10
Spell, Area, Fire
Winter Field
Heavy · Intelligence
Ice spreads around you and bites all who stay for 4 seconds.
- Damage
- 8-12 cold (Lv 10: 21-32 cold)
- Cooldown
- 6.5 s
- Mana
- 16 (Lv 10: 24)
- Price
- 450 gold
- Radius 58 around you
- Stays for 4 s, hitting every 0.5 s
Spell, Area, Duration, Cold
Defensive skills
Second Wind
Strength
When life falls below half, recover a third of it over 3 seconds.
- Cooldown
- 20 s
- Mana
- None
- Price
- 150 gold
- Triggers below 50% life
- Heals 33% of your life over 3 s
Spell, Duration
Stone Hide
Strength
When hit, your skin turns to stone and absorbs the next 30 damage for 4 seconds.
- Cooldown
- 14 s
- Mana
- None
- Price
- 150 gold
- Triggers when you're hit
- A ward of 30 for 4 s
Spell, Duration
Bramble Burst
Dexterity
When hit, thorns burst out around you and push foes away.
- Damage
- 10-16 physical (Lv 10: 27-43 physical)
- Cooldown
- 6 s
- Mana
- None
- Price
- 150 gold
- Triggers when you're hit
- Radius 52 around you
- Knocks foes back 28
Spell, Area, Physical
Tailwind
Dexterity
When life falls below 60%, move 35% faster for 4 seconds.
- Cooldown
- 15 s
- Mana
- None
- Price
- 150 gold
- Triggers below 60% life
- 35% more Movement Speed for 4 s
Spell, Duration
Mist Ward
Intelligence
Every 10 seconds, a veil of mist absorbs the next 25 damage for 4 seconds.
- Cooldown
- 10 s
- Mana
- 2 (Lv 10: 3)
- Price
- 150 gold
- Triggers each time it's ready
- A ward of 25 for 4 s
Spell, Duration
Frost Shell
Intelligence
When hit, a shell of ice bursts out and freezes foes around you. Bosses can't be frozen.
- Damage
- 8-12 cold (Lv 10: 21-32 cold)
- Cooldown
- 9 s
- Mana
- 3 (Lv 10: 5)
- Price
- 150 gold
- Triggers when you're hit
- Radius 56 around you
- Freezes foes for 1.5 s
Spell, Area, Cold
Skill levels
Every skill has 10 levels, unlocked with gold. A slot uses the highest level your character qualifies for, and you can lower it to save mana. The attribute needed is the skill's own: Strength, Dexterity or Intelligence.
| Level | Character level | Attribute | Damage | Heals and wards | Mana | Unlock |
|---|
| 1 | 1 | 0 | ×1 | ×1 | ×1 | Free |
| 2 | 3 | 8 | ×1.12 | ×1.08 | ×1.05 | 100 gold |
| 3 | 6 | 14 | ×1.25 | ×1.16 | ×1.1 | 250 gold |
| 4 | 10 | 20 | ×1.4 | ×1.25 | ×1.15 | 600 gold |
| 5 | 14 | 27 | ×1.56 | ×1.34 | ×1.2 | 1400 gold |
| 6 | 18 | 34 | ×1.74 | ×1.44 | ×1.26 | 3200 gold |
| 7 | 23 | 42 | ×1.94 | ×1.54 | ×1.32 | 7000 gold |
| 8 | 28 | 50 | ×2.16 | ×1.65 | ×1.38 | 15000 gold |
| 9 | 34 | 59 | ×2.4 | ×1.77 | ×1.45 | 32000 gold |
| 10 | 40 | 68 | ×2.66 | ×1.9 | ×1.52 | 70000 gold |