Each biome has its own monsters and its own boss. These numbers are for monster level 1: see how monsters grow for the rest.
Grasslands
Bone Scrap
Chaser
- Life
- 26
- Speed
- 30
- Touch
- 6
- XP
- 3
Gargling
Charger
- Life
- 30
- Speed
- 30
- Touch
- 8
- XP
- 5
- Dashes at you from 120 away, every 3 s
Waxling
Exploder
- Life
- 7
- Speed
- 44
- XP
- 3
- Bursts for 14 fire damage in radius 30, after a 0.6 s fuse
Waxen Spitter
Ranged
- Life
- 14
- Speed
- 26
- Touch
- 4
- XP
- 4
- Shoots for 6 cold damage, range 110, every 2.4 s
The Hollow Warden
Boss
- Life
- 500
- Speed
- 34
- Touch
- 14
- XP
- 150
- Slam: 22 damage in radius 44, after a 1 s wind-up
- Nova: 12 shots of 10 damage in a ring
- Summon: calls 6 monsters
- Charge: dashes at you after a 0.7 s wind-up
Swamp
Mudling
Chaser
- Life
- 20
- Speed
- 34
- Touch
- 6
- XP
- 3
Grave Rat
Swarm
- Life
- 9
- Speed
- 52
- Touch
- 4
- XP
- 2
Bog Wisp
Ranged
- Life
- 14
- Speed
- 26
- Touch
- 4
- XP
- 4
- Shoots for 6 fire damage, range 110, every 2.4 s
Bog Toad
Charger
- Life
- 30
- Speed
- 30
- Touch
- 8
- XP
- 5
- Dashes at you from 120 away, every 3 s
The Risen Warden
Boss
- Life
- 500
- Speed
- 34
- Touch
- 14
- XP
- 150
- Slam: 22 damage in radius 44, after a 1 s wind-up
- Summon: calls 6 monsters
- Nova: 12 shots of 10 damage in a ring
Mountain
Slagling
Chaser
- Life
- 26
- Speed
- 28
- Touch
- 6
- XP
- 3
Cave Cricket
Swarm
- Life
- 9
- Speed
- 52
- Touch
- 4
- XP
- 2
Geodling
Exploder
- Life
- 7
- Speed
- 44
- XP
- 3
- Bursts for 14 damage in radius 30, after a 0.6 s fuse
Ember Slagling
Ranged
- Life
- 14
- Speed
- 26
- Touch
- 4
- XP
- 4
- Shoots for 6 fire damage, range 110, every 2.4 s
The Geode Colossus
Boss
- Life
- 500
- Speed
- 34
- Touch
- 14
- XP
- 150
- Slam: 22 damage in radius 44, after a 1 s wind-up
- Nova: 12 shots of 10 damage in a ring
- Charge: dashes at you after a 0.7 s wind-up
Deep Forest
Rotling
Chaser
- Life
- 20
- Speed
- 34
- Touch
- 6
- XP
- 3
Lantern Moth
Swarm
- Life
- 9
- Speed
- 52
- Touch
- 4
- XP
- 2
Spore Spitter
Ranged
- Life
- 14
- Speed
- 26
- Touch
- 4
- XP
- 4
- Shoots for 6 damage, range 110, every 2.4 s
Hollow Wolf
Charger
- Life
- 30
- Speed
- 30
- Touch
- 8
- XP
- 5
- Dashes at you from 120 away, every 3 s
Puffcap
Exploder
- Life
- 7
- Speed
- 44
- XP
- 3
- Bursts for 14 fire damage in radius 30, after a 0.6 s fuse
The Hollow Watcher
Boss
- Life
- 500
- Speed
- 34
- Touch
- 14
- XP
- 150
- Nova: 12 shots of 10 damage in a ring
- Slam: 22 damage in radius 44, after a 1 s wind-up
- Summon: calls 6 monsters
- Charge: dashes at you after a 0.7 s wind-up
Desert
Scarabling
Chaser
- Life
- 20
- Speed
- 34
- Touch
- 6
- XP
- 3
Thornback
Charger
- Life
- 30
- Speed
- 30
- Touch
- 8
- XP
- 5
- Dashes at you from 120 away, every 3 s
Dune Mite
Swarm
- Life
- 9
- Speed
- 52
- Touch
- 4
- XP
- 2
Sand Spitter
Ranged
- Life
- 14
- Speed
- 26
- Touch
- 4
- XP
- 4
- Shoots for 6 damage, range 110, every 2.4 s
The Dust Lioness
Boss
- Life
- 500
- Speed
- 34
- Touch
- 14
- XP
- 150
- Charge: dashes at you after a 0.7 s wind-up
- Slam: 22 damage in radius 44, after a 1 s wind-up
- Summon: calls 6 monsters
How monsters grow
Each monster level adds 18% of a monster's base life and 10% of its base damage. Waycandle tiers set the monster level, and each tier then takes a share of that life and damage.
A boss pauses half as long between attacks once it's below 50% life.
2% of monsters arrive Rare: 3× life, 1.5× damage, 5× XP and 5× loot. Each also has one or two of these:
| Name | Life | Damage | Speed |
|---|
| Hulking | +100% | | |
| Swift | | | +40% |
| Vicious | | +50% | |
| Relentless | +30% | +20% | +20% |