Waycandles
A Waycandle is burned at the Waycandle Gate to open a map. Its tier sets how strong the monsters are. Where it takes you is a surprise: the biome is rolled when you enter. A tier 1 Waycandle is always free, and monsters have a small chance to drop more, sometimes one tier higher than the map you're on. Each boss drops 2.
Tiers
Kill enough monsters to call the boss. The first time a character beats the boss of a tier that gives Ascendancy points, that character earns them.
| Tier | Monster level | Kills to the boss | Most at once | Monster life | Monster damage | Added elements | Boss life | Ascendancy points |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 45 | 14 | 80% | 50% | 25% | ||
| 2 | 6 | 80 | 20 | 45% | 55% | 30% | ||
| 3 | 11 | 110 | 28 | 33% | 55% | 40% | ||
| 4 | 15 | 140 | 36 | 29% | 55% | 50% | ||
| 5 | 20 | 170 | 44 | 25% | 55% | 60% | 2 | |
| 6 | 25 | 250 | 55 | 36% | 60% | 70% | ||
| 7 | 30 | 350 | 70 | 55% | 65% | 80% | ||
| 8 | 34 | 450 | 85 | 90% | 76% | 8% each | 90% | |
| 9 | 39 | 600 | 100 | 109% | 82% | 10% each | 100% | |
| 10 | 44 | 750 | 120 | 119% | 86% | 13% each | 100% | 2 |
| 11 | 49 | 800 | 135 | 125% | 90% | 17% each | 100% | |
| 12 | 54 | 850 | 150 | 130% | 93% | 20% each | 100% | |
| 13 | 58 | 900 | 165 | 130% | 97% | 24% each | 100% | |
| 14 | 63 | 950 | 180 | 138% | 96% | 27% each | 100% | |
| 15 | 68 | 1000 | 200 | 145% | 94% | 30% each | 100% | 2 |
Juicing
Using crystals on a Waycandle adds modifiers, just as on gear. Each one makes the map harder and pays you back. These crystals work on Waycandles:
- Lone Wake: Turns a Normal item into a Magic item with one modifier.
- Lone Bloom: Adds a modifier to a Magic item that has room for one.
- Twin Crown: Upgrades a Magic item to Rare and adds one modifier.
- Twin Ember: Adds a modifier to a Rare item that has room for one.
- Choir Hex: Removes a random modifier from a Rare item and adds a new one.
Prefixes
| Modifier | Harder | Pays |
|---|---|---|
| Tough Hides | Monsters have 40% more life | 15% more items |
| Ember-Touched | Monsters add 30% of their damage as fire | 30% more gold |
| Rime-Touched | Monsters add 30% of their damage as cold | 20% more currency |
| Storm-Touched | Monsters add 30% of their damage as lightning | 20% more Magic and Rare items |
| Heavy Blows | Monsters deal 25% more damage | 20% more XP |
| Fleet-Footed | Monsters move 15% faster | 15% more XP |
Suffixes
| Modifier | Harder | Pays |
|---|---|---|
| of Teeming | 30% bigger monster groups | 20% more items |
| of the Long Vigil | The Kill Bar needs 30% more kills | 25% more items |
| of the Hungry Dark | Your lantern reaches 25% less far | 40% more Waycandles |
| of the Gilded Horde | 100% more Rare monsters | 30% more Magic and Rare items |
| of the Restless | Monsters spawn 30% faster | 30% more gold |
| of Old Grudges | Monsters have 20% more life | 25% more currency |